Andre Weissflog on Twitter: "@mrmaxm @mrdoob @Apple I was wondering if XRSession.requestAnimationFrame() also rounds to full milliseconds. This document https://t.co/W8ybUrx3Ye makes it seems so. I don't understand how VR/AR is even possible
![game physics - requestAnimationFrame JavaScript: Constant Frame Rate / Smooth Graphics - Stack Overflow game physics - requestAnimationFrame JavaScript: Constant Frame Rate / Smooth Graphics - Stack Overflow](https://i.stack.imgur.com/I3CGY.png)
game physics - requestAnimationFrame JavaScript: Constant Frame Rate / Smooth Graphics - Stack Overflow
![javascript - using requestanimationframe, profiling shows >80% time spent idle, still getting 4fps. why? (/how to fix?) - Stack Overflow javascript - using requestanimationframe, profiling shows >80% time spent idle, still getting 4fps. why? (/how to fix?) - Stack Overflow](https://i.stack.imgur.com/Pw0kG.png)